int	game_hook(void *param)
{
	int		x;
	t_game	*game;

	game = (t_game *)param;
	x = 0;
	draw_floor_ceiling(game); 
	player_game(game);
	while (x < SCREENWIDTH)
	{
		calc_ray(game, x);
		dda(game);
		calc_wall(game);
		map_line(game, x);
		x++;
	}
	mlx_put_image_to_window(game->mlx, game->win, game->img_ptr, 0, 0);
	return (0);
}

draw_floor_ceiling → olusan pencerenin ust yarisini ceiling rengine alt yarisini floor rengine boyar

player_game → w a s d ve rotate kontrelleri

	while (x < SCREENWIDTH) // ekrani soldan saga dogru render eder
	{
		calc_ray(game, x);
		dda(game);
		calc_wall(game);
		map_line(game, x);
		x++;
	}